![]() All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier.A Divine Orb can be used to reroll the stats within this new range. '''Facebreaker''''s critical strike multiplier has been reduced to 45%.Global Critical Strike Multiplier lowered to +30%.The modifier '600-800% more Physical Damage with Unarmed Attacks' is now '600-800% more Physical Damage with Unarmed Melee Attacks'.If the damage facebreaker gets from scaling is bigger than the total flat damage for weapon, then facebreaker is scaling more damage than the weapon is. (Weapon damage + added physical damage from other sources) = Total flat damage for weapon.Total flat damage calculation for weapon and non-weapon sources. (All non-weapon sources of added physical damage X 9) = Damage facebreaker gets in scaling.Therefore this math is equivalent to never landing critical strikes and only using a weapon with the exact same base attack speed as unarmed attacks.Īll calculations use a perfectly rolled facebreaker, which adds 800% more damage.įacebreaker bonus to flat damage calculation is: The following limitations exist:Īll calculations do not take into account weapon attack speed and weapon base critical strike chance. They are purposefully not exact or perfect in order to make them simple. The following calculations are meant to show that facebreaker can do the same unarmed damage as builds with weapons. Facebreaker removes that flat weapon damage, but gives more physical damage added from non-weapon sources. Many attacks are capable of scaling all or the majority of their flat damage from a weapon. Facebreaker grants a huge boost to physical damage of unarmed attacks.
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